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利用OpenGL如何在绘制多边形的时候同时绘制其变现呢? 网上一种解决方案是利用glPolygonMode,将多边形绘制两次,一次绘制面,一次绘制边。 CGT520 Transformations Bedrich Benes, Ph.D. Purdue University Department of Computer Graphics © Bedrich Benes GLM • A concise library for transforms and Best source for OpenGL is the red book and GLSL book. Of course, this is more a reference manual than a textbook, and you are better off implementing rather reading end to end. Double Buffering New primitives draw over (replace) old objects Can lead to jerky sensation Solution: double buffer. Render into back (offscreen) buffer.